Thesis Update: Scenes 48-51

Ok! Finished roughing in the last 10 scenes of the film. Here’s four scenes just before the end of the film, will post up the final six next week.

Still have tons of notes on improvements, details to add like splashes & floppy bits (ears, ponytails, etc) and of course the sound needs a good deal of work, but it feels good to have the rough animation for nearly the whole film. Still need to go back in to finish a layout for the first scene and to do a little bit of rough animation on the second scene; have those scheduled for the next few weeks.


Thesis Update: Scenes 43-47

Another quick post with a few updated scenes. Gargantua is really fun to animate, he is so big and meaty. I’ll need to add more splashes and after some feedback from my instructor, I realize that I need to  update  that camera move so that it follows rather than anticipates the action.

Thesis update: Scenes 38-42

Since the summer semester at the Academy of Art University is double-time (with two modules per week rather than one), I am trying to blast through the remainder of my rough animation. There’s a total of 58 scenes in the film (I count it as a scene each time the camera direction changes) and as of now I’m up in the forties, hooray! Here’s a recent update of a few scenes, more to come:

Spring thesis update!

Just finished up an excellent spring semester.  Through a one-on-one directed study course with animator-extraordinaire Sam Fleming, I managed to knock out the rough animation for scenes 3-37. Incorporated new voiceover material from the multi-talented Alison Potoma as well as from my ever-patient, wonderful husband Nick (who provided the voices for two of the monsters here).



Here’s the latest version of the animatic – as you can see, some scenes have changed and a couple  have been added/switched around – I’ll probably come back with some posts on the process for a few of these.  About 18 or so scenes left to finish up this summer – classes start next week.

I have some catch-up posts planned for the next couple weeks, including some examples of work from my recent internship at FableVision – stay tuned!

Effects: Splash

This one was daunting at first – it’s said that water is one of the most difficult things to animate effectively. However, once I found a method of attack (envisioning an ellipse in perspective, and a path for the overall form of the splash) it felt a lot more comfortable.


Effects: Vortex

This effect was one of the hardest for me to grasp – we studied vortexes, including water vortexes, tornados, fire whirls, etc.

I do like the way this turned out, although my instructor pointed out that it has a sort of “spinning plates” feel to it.  Here’s a page of exploratory sketches:


I almost chickened out in favor of a jellyfish animation, with little vortex eddies coming out (instead of tackling the tornado effect):  8_1_reul_2

Effects: Wispy Smoke

This one is an exploratory version of a monster for my thesis: a smoking, hooker-esque fish. It’s based off a real animal, the red-lipped batfish (which does not, to my knowledge, actually smoke).

I think the smoke’s going to have to go way slower, maybe need to inbetween all the frames here.

Here are some of the sketches I made of the smoke from blown-out matches. It is really neat to observe wispy smoke up close – I’m not a fan of incense but I probably should pick some up for further studies. 5_1_reul_v2 5_1_reul_v1

Dog Monster Transformation

For the past couple weeks I’ve been working on a scene from my thesis, where the dog that’s been swimming around in the lake during the lake monster auditions actually transforms into a monster. I’ve been working on the character animation for my directed study and on the effects for my fx final.  I recorded the super-awesome sound effects to help with the timing.

Here’s the latest pass:

In the next week, I’ll be working on completing/cleaning up the effects, as well as adding some character details like the ears/horns, scales, gills, improving the tongue & teeth and making the hand wave at the end.

Here’s an earlier pass, where the water whirlpool twists up at an opposite slant (and where I was still thinking of doing a smoke effect):

And last but not least, the version of the scene that’s currently in my animatic… you can see that I’ve expanded on it quite a bit!

Demo Reel 2013

Quick post – I updated my demo reel!

There are some fx clips included that haven’t been shared before – I’ll try to get the exploratory designs for those posted within the next couple weeks.

Effects: Raging Fire

Another one from my effects class – this time, a raging fire. I studied a lot of forest fire videos for this, trying to get an idea of the energy forces that move the overall pattern. However, I got a little distracted by including a brief glimpse of a fire monster in the flames – can you see it?

My notes from the planning process: