Posted on October 30, 2012
Here we had a focus on ears – both for the 3-hour portrait and for the study section.
Posted on October 25, 2012
Here’s a fun recent assignment – create a character by starting with a shape outline that utilizes basic design principles (curves vs straights, small/med/large, intuitive lines.) Here’s my little final guy, with the earlier steps below.
Category: ANM 633, character design, pencil, sketch, tablet Tagged:
Posted on October 22, 2012
Another one from Head Drawing, focusing on rendering the mouth & nose. The studies are master copies from William Maughan, and the man is from the provided reference photo – I’ve included that here so you can see that the likeness is getting there!
Posted on October 16, 2012
Posted on October 11, 2012
We are starting to have really fun assignments in my character design class. They’ve been providing us with great, expressive reference photos and we were recently asked to come up with characters based on certain poses – note that the point here is to use the pose, not the character in the picture. Here are two of the ones that I completed:
Category: ANM 633, character design, graphite Tagged:
Posted on October 1, 2012
Hi! Here’s my first attempt at drawing the head using the new materials – pastel sanguine & white pencils on a grey/tan toned background. I think I caught a likeness of the original ref photo (a marble carving) but can definitely still work on the chiaroscuro. It’s so hard to keep myself from drawing too hard at the beginning (makes it difficult to erase & restate proportions, etc!).
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| the final drawing! |
We followed the method given in William Maughan’s “Artist’s Complete Guide to Drawing the Head” – start with a very loose “gesture” of the head & shoulders, trying to avoid outline, then sort of “sculpting” the features using the shadow shapes & principles of chiaroscuro as a guide. Many more of these drawings to come over the next couple months… up next week is a focus on drawing eyes.
I'm an illustrator and 2D animator who likes lots of stuff, including science, bright colors and figuring out how things work.
Sarah Lynne Reul